The next phase in development is gonna be a LOT of fun for us, and we are hoping for you all as well. We are calling this phase "The Survival Games", as the name implies, they are games, with a focus on survival (we got ALL the clever).
During this phase, we will be building with the focus on conflict, crafting, and competition. Matches will pit players vs player vs player vs player, and in some cases, vs player, with a variety of different rules and biomes. Our goal is to get as much sampling of gameplay and interactions as possible; think of us as a sort of social sciences particle collider… with a bit more trolling.
We mention it often, so no point in NOT mentioning it here: this is still EARLY stage development so lots things will be borked and incomplete. However, the game will be getting new weapons, biomes, recipes, and improvements to our underlying technology as we continue to build (even water!!!). This will also be a time of a great deal of research for us, so expect some fun studies in the not so distant future. And while you guys are all welcome to run your own servers, we will be creating official servers and methods to connect with us in the near future, as well.
Spawn on a small, floating island and race to gather resources, craft weapons, and fight to the last Seed standing.
We’ll be releasing modding tools so you can create your own maps, tools, and weapons… and share them!
Use your environment as a weapon or tool by creating traps, tricking your opponent, or simply avoiding them!
Our minimalist, intuitive crafting interface allows creation of a constantly expanding set of tools, weapons, and armor.
TUG is your game: how you play directly influences what we prioritize in development.
Systems that we will develop and test in the Survival Games will be continuously implemented in the main game as well.
...may influence the outcomes of the battle… choose your allegiances wisely!
We won't just have support for modding tools hooked in from the beginning—we'll be sharing our tools with modders!
will join you in your travels and help along the way.
lie hidden for you to conquer... or create new ones to conquer the world!
with perils and opportunities unique to each.
to tame, hunt, breed, or ride!
from simple trap triggers to reprogramming your golem!
to unearth, and ancient powers to unleash!
if you don't want to play on our official servers, you can play single player offline, or host your own private servers.
Playing in the world is as simple as interacting with it. Anyone can dig, build, or fight... but true discoveries await for players who pay attention to the world around them. That logic and consistency applies to everything—combat, magic, crafting, building, hunting, exploring—everything!
The game can identify the kinds of activities everyone enjoys most, and that information will direct developers in creating everything from new weapons and abilities to new worlds and creatures. The more you play, the more you'll enjoy TUG!
From combat to sprinting, from building to crafting, we want all of our players to experience the game in every phase of development to allow for real feedback and discussion about what does and what does not work.
TUG will offer two different types of official servers: Adventure, and Survival. Survival servers will have no artificial rules in place to protect you or your items; this is a world at the dawn of time and your actions will define the environment. On Adventure servers, more traditional RPG/MMO rules apply — items are safe, and players are safe until they allow for combat to take place — allowing a friendlier place for online play. And, of course, you can always host your own private server, or play offline.
CPU: Quad-core Intel® or AMD® processor
OS: Windows® 7 or 8
RAM: 4 GB
GPU: DirectX® 11 compatible card with 1 GB of memory, nVidia® 4XX+/AMD® 5XXX+
Hard Drive: 10 GB free space
TUG sits at the crossroads where survival sandbox and multiplayer RPGs meet, offering both elegant simplicity and a world of complex secrets for those who desire to seek them out. From freezing snow-capped mountains to dark dreary caves, TUG offers a massive procedurally-generated world to explore, full of mystery and danger—but what makes TUG truly unique is its ability to help us learn what you as players enjoy about the game, and to use your interactions to make an amazing world even better.
The project draws inspiration from fun, accessible games we love such as Minecraft, Fable, Animal Crossing, and Zelda, as well as games that feature deeply complex worlds, including Eve Online, Monster Hunter, and Dwarf Fortress.
When you enter the game, you awaken as a Seedling: a childlike being without defenses, resources, or practical skills. All you have to survive your first day are your wits, a set of simple clothes, and a mysterious glowing gemstone embedded in the back of your left hand. It's enough—barely enough—and it'll be a challenge to live through the night, but it won't be your last challenge.
Deserts, mountains, and forests will impede your progress; crumbled ruins will tempt you into their depths; and the cycles of the moon, the sun, and even the seasons will reveal more opportunities and greater mysteries.
Once you've begun to understand your world, you'll have to figure out who you want to be, and your options are as wide open as the world around you. Maybe you'll be a tough warrior, proud of your scars and your trusty blade.
Maybe a simpler life, like that of a master craftsman, appeals to you—trading with adventurers for rare resources and building works of genius and technology.
Maybe the deeper mysteries of the world call to you, and you want to explore the ruins and the deeps, searching out the links between you, the stone on your arm, and the mystical energy that seems to bind everything around you together.
Or maybe your loyalty lies with your fellow Seeds, and building a civilization to bring about even greater security and prosperity is what appeals to you.
This is when your real adventure starts, because while all of these goals are within your grasp, none are easy to reach.
Everything you do, see, create, harvest, or explore may have a huge impact on the world around you.
Ancient secrets, wild beasts, and otherworldly technologies can serve as brilliant discoveries, grave dangers, or both—and while you strive to master these challenges, a dark presence looms ever greater in the shadows as forgotten powers of old vie with each other for influence.
What seems like a unique design on a weapon could be a part of a missing puzzle for a gateway to a hidden realm. Your actions may draw the attention of mysterious entities, for better or for worse. The more you understand about the intricacies of the world, the more prepared you will be to expand your play from swinging a sword to developing or manipulating entire civilizations.
TUG is about exploration, discovery, crafting, survival, role-playing, adventure, and science.
We call it The Untitled Game because this is yours, and you have yet to name it.